
Conall Dian
(KON-ul JEE-an)
Wanderer, seeker of wisdom, cynic, occasional malefactor, scoundrel...
Other characters:
FFXIV Ylfa Kyrja Royal
WoW Eraifiel
SoDM/VtM Rethan
Basic StatsRace: Viera Rava
Age: mid-50s presumably, looks 25
Height: 6 fulms, 1 ilms
Build: Muscular
Nameday: 21st Sun of the 4th Astral Moon
Gaurdian: Oschon, the Wanderer
Profession: None readily apparent
Alignment: Chaotic Neutral
Residence: Topmast Apartments, Mist, La NosceaPersonalityConall is reserved around those he's first met. He can be loyal to a fault but ruthless without warning. Quick to judge a person's intent but empathetic and understanding. His motives are, at times, perplexing. Appearing completely self-serving one moment yet compassionate and altruistic the next.Conall seems to have an intermediate comprehension of privateering and experience as a seafarer. His mercantile mind would do well in the merchant districts. His knowledge of tactics and shrewd political sense, however, is akin to a mid-ranked military officer. Whatever profession he once pursued, he does not appear to have one now and does not show any ambition toward pursuing a standard occupation.Those who get to know Conall will find his forthright cynicism compliments his dry sense of humor. On occasion, he does project pessimism almost to the degree of catastrophizing, however, he will generally keep those moments to himself.StrengthsPerseverance: At each turn in Conall’s life he has survived despite his circumstances. Abandoned, orphaned, and left to ensure his own survival. Achieving success on a merchant ship only to feel betrayal, forced to defend his life against those he once respected. He endured wrongful imprisonment, treating the experience as yet another trial of life. Hardships taught Conall to appreciate beauty, pleasure, and periods of peace.Open Minded: Conall has no preconceived notions about the world. Having learned only from his own experiences, he believes only experience can teach and shape people. This not only allows him to keep an open mind and give every person and situation a fair shot, but drives his pursuit of learning.Resourcefulness: Conall wanders without concern of having a meal or finding lodging. He has enough connections to acquire what he needs. What he lacks in funds, he makes up for in skills. Whatever he needs, he knows how to acquire through honest or ill-gotten means.WeaknessesLack of relationships: Conall has connections that suit his needs but his lifestyle does not allow for long standing, loyal relationships. His support or protection may appear selfless, but other motives may be present. Respect and loyalty may be repaid with respect and loyalty but both can be lost in an instant if Conall believes he’s misinterpreted one’s motives.Unreliable: Though he can be shrewd, he is not a long-term planner or plotter. Conall’s decisions are generally in the moment, ever shifting based on his perceptions of his current situation and trust in his own judgement, making him unpredictable.Reckless: Conall’s insatiable need for understanding push him to seek out adventures without regard to large-scale, long-term impacts, or, at times, immediate impacts to those around him. He knows he has a tendency to make rash decisions and tries to show caution, but desire may get the better of him.
BackgroundA Viera born in the Golmore Jungle, Conall found himself alone by his fourteenth nameday after his hunting party was reportedly killed in an encounter with an unusually large pack of hellhounds while unprepared. Alone and wandering for days, Conall found himself lost along the shores of Golmore, north of Valnain. There he found a ship anchored off coast where the crew repaired a mast. Desperate and hungry, Conall swam to the ship and climbed aboard, doing his best to sneak past the occupied crew. After finding scraps of food, he hid himself among the cargo where he fell fast asleep. He was found by the crew within a day. The ship already at sail, he was forced into manual labor to earn his passage. He could not have guessed where he was or where the ship was going, but something inside of him was suddenly at ease with this fate.The weeks turned to months, then years. He labored as a cabin boy after a time, and later a rigger. By his twenties he was an able-bodied sailor. Home was a fading memory. The ship’s headquarters was in La Noscea where Conall grew to be observant, intelligent, and adept at various jobs on the ship gaining the favor of the senior officers. At only twenty years his mounting success brought him much pride, but, in his naivety, he was unaware of those resentful of his promising skills. One evening just days before a rumored promotion to boatswain, Conall was met by an assassin as he slept. Whether luck or fate, a commotion awoke Conall just as the assassin prepared his killing blow. Barely escaping with his life and uncertain who sent the assassin, Conall could not return to the crew. While in hiding, Conall sought the shelter of the Rogue’s Guild for their teachings as much as their protection.While still early in his training, Conall was sloppy and drew the attention of the Crimson Fleet and Maelstrom Command. The Maelstrom spent little time in active pursuit of Conall but they were forceful enough to keep Conall moving. He traveled to the northeast away from familiar faces and lands, spending the next few years testing his skills on the gullible and ignorant.The next thirteen years, Conall adventured throughout Eorzea, an independent rogue executing whatever contract came his way. He mastered his skill yet still felt drawn to his privateering lifestyle. He returned to La Noscea and met a group of smugglers recruiting a Gunner’s Mate for their next voyage. Conall promptly volunteered; however, the morning of the scheduled voyage the entire crew was captured and charged with trafficking. Only sentenced to four years for association, Conall was willing to accept his fate. He used his confinement to learn, watch, and think.After his release from gaol, he traveled to Ul'dah to recuperate. He now wanders Eorzea a scoundrel for hire. Smuggling is his main income though he is not opposed to any work that might be offered.
RP HooksSmuggler: Conall meets an eclectic range of individuals through his willingness to smuggle almost anything to any location. Rich, poor, merchants, politicians, mercenaries, all have connected with Conall for some quid pro quo agreement. Conall is willing to consider many forms of compensation, not strictly monetary. Generally, he is only interested in risk versus reward, otherwise he has no questions. However, regardless of what one may consider “binding”, Conall sees terms as perpetually under negotiation based on circumstances as they unfold. Though he is not upfront about them, he does have ethical limits that will determine how he completes an objective.Tracker/Hunter: While hunting beasts can earn coin, Conall realizes there is more profit in finding people. On occasion, Conall as is approached to find certain individuals to extract debts, persuade, or simply eliminate. Whether the bounty is legitimate in the eyes of established authority is irrelevant to Conall’s objectives. More often than not, bounties are targets of opportunity unless substantial information is available to track the mark.Wanderlust: The only thing Conall seems to truly value is traveling, seeking edification and enlightenment through new experiences. He craves exploring new cultures, learning different philosophies, lifestyles, and perspectives. He may be seen sitting quietly in a pub or other venue simply eavesdropping and observing patrons. Once he absorbs what he can from his surroundings, he moves on. Content to listen, he cannot resist hearing a good story. If stories are in short supply, he will seek out adventure purely to create the story, ever in search of a new experience to feed his yearning for understanding.
OOCI currently only RP in FFXIV and Discord. Please use third- person. Don't feel the need to match writing style or length. I'd prefer to have fun rather than fret over grammar and style.I am US based, Central Time zone, with a very unpredictable schedule. If we find ourselves in a long-term story, I will communicate any changes in schedule. I will communicate if I'm not comfortable, running out of time, or do not feel we're going in the same direction. Please do the same and I will understand it isn't personal.I do not like to use ignore/blacklists liberally, but continued violations of the below, perfectly reasonable, requests will relegate your character to the beautiful scenery of my OC's story.
- Metagaming or Godmodding will be ignored.
- Be respectful. Like many of us, I'm introverted and filled with anxiety. I really enjoy meeting new people but it can be exhausting. I choose not to couple the exhaustion with negativity.
- 18+, 21+ preferred for any M/D RP. I'm not opposed to E/RP if it makes sense to character development. Do not expect it in a one-shot.
- Please respect my time. I have a job that involves significant travel along with other responsibilities, so my availability can be limited.
- Please respect my privacy. Any personal information I share regarding availability is shared in good faith. It's not an invitation to search for further details about me. Using something I've shared as a starting point to find more is a boundary violation.
- Maintain OOC and IC boundaries! I have an IRL partner and am not interested in OOC romance. None of my OCs are self-inserts (i.e., they do not reflect or represent me personally in any way).PSA: If RP has caused real problems in your relationships or personal life, please address that with a professional and don't lash out at other RPers. If you're not in a place to engage respectfully and with emotional balance, it's okay to step back.If someone's behavior toward you (in RP or otherwise) ever crosses into harassment or makes you feel unsafe, block, report through the platform, and involve local authorities.
Voice Claim: Tom Hopper as Billy Bones (Black Sails)






